A list of the different types of candles (fire/sfire) that can be loaded with the jump table objinfo.
The two types of candle entries that can be spawned via objinfo.
|fire||Normal candle entry. It will take on the properties given in arg0 and arg2.|
|sfire||Special candle entry. It can count towards CondCandleAllOff and CondCandleAllOn.|
The seven behaviors of candle entries that can be changed with arg0 in objinfo. Types that are able to be blown out can be blown out by vacuuming with the R button, or using the L button to expel dust, water, or ice.
|arg0 Value||Initially Lit?||Can Be Blown Out with Water, Ice, Dust, or Air?||Can Be Re-lit with Fire?||Flickers?||Behavior Description|
|0||Yes||Yes||Yes||N/A||Normal candle that starts off lit.|
|1||Yes||No||N/A||No||Lit candle that can't be blown out at all and won't flicker.|
|2||No||Yes||Yes||N/A||Normal candle that starts off un-lit.|
|3||Yes||No||N/A||Yes||Lit candle that can't be blown out, but it will flicker if vacuumed.|
|4||No||No||Yes||No||Un-lit candle that will stay permanently lit once lit for the first time. It won't flicker if vacuumed.|
|5||No||No||Yes||Yes||Un-lit candle that will stay permanently lit once lit for the first time. It will flicker if vacuumed.|
|6||No||Yes||Yes||N/A||Similar to type 2. These candles are only used in Astral Hall.|
The two colors of candle entries that can be changed with arg2 in objinfo. Note that the other candle PCR's are only called with events or used with elfire generators.
|arg2 Value||PCR Names||Color Description|