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Documentation:Lv Colors

From LMHack

Author(s)

weirdboo, CyrusLoS

Description

These are the five area colors that can be specified for rooms in the jump table roominfo. The Lv field corresponds to what color the room should be when lit and viewed with the Y button on the GBH. Note that this field only works properly with map2.

Number Start.dol Color Offset Hex Color Color Preview Description
0 0x2FD060 #E6FFC8 Lv0.png Used for hallways and stairwells. When Luigi enters a room with Lv = 0, the room will stay a dark grey color until it is lit. It will turn light green when lit.
1 0x2FD064 #FFEBA0 Lv1.png Yellow. Used for Area 1 rooms. When Luigi enters a room with Lv = 1, the room will turn from a dark grey color into a light grey color. It will turn yellow when lit.
2 0x2FD068 #AAC8FF Lv2.png Blue. Used for Area 2 rooms. When Luigi enters a room with Lv = 2, the room will turn from a dark grey color into a light grey color. It will turn blue when lit.
3 0x2FD06C #AAFFA5 Lv3.png Green. Used for Area 3 rooms. When Luigi enters a room with Lv = 3, the room will turn from a dark grey color into a light grey color. It will turn green when lit.
4 0x2FD070 #FFB9C8 Lv4.png Pink. Used for Area 4 rooms. When Luigi enters a room with Lv = 4, the room will turn from a dark grey color into a light grey color. It will turn pink when lit.
N/A 0x2FD058 #5A5F5A Lvdark.png Dark grey. Used for rooms that haven't been visited yet.
N/A 0x2FD05C #A5AAA0 Lvdark2.png Grey. Used for rooms that have been visited, except if Lv = 0.