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Documentation:generatortypes

From LMHack

Author(s)

weirdboo

Description

These are the types of generators that can be spawned with the jump table generatorinfo and the options you can use with them. This list is still a work in progress.

Elemental Generators

These are generators relating to fire, water, and ice elements.

name Uses arg0? Uses arg1? Uses arg2? Uses arg3? Uses arg5? Uses arg8? Description
eldoor01-06 No No No No No No Fire door generator. Since there's no field to attach these to a door number, they can only be used as seen in the Test Map (map0). These fires can be extinguished permanently with water element.
elfire Yes Yes Yes Yes No No Fire generator (also generates fire elemental ghosts if Luigi has the Fire Medal). If arg3 is set to 0, the fire will be a candle flame. If arg3 is set to 1, the fire will be a campfire.
arg0 is the height that the elemental ghost should float at, arg1 is the amplitude (height-wise length) of the wave that the elemental ghost should float in, and arg2 is dir_y rotation value of the elemental ghost's spawn direction.
elice Yes Yes Yes Yes Yes No Ice generator (also generates ice elemental ghosts if Luigi has the Ice Medal). If arg3 is set to 0, there will be no ice fog effect. If arg3 is set to 1, there will be a dense ice fog effect. If arg5 is set to 1 and used in conjunction with furnitureinfo move type 38 (furniture with door), then the ice effect will be delayed until the furniture opens (used with the refrigerator).
arg0 is the height that the elemental ghost should float at, arg1 is the amplitude (height-wise length) of the wave that the elemental ghost should float in, and arg2 is dir_y rotation value of the elemental ghost's spawn direction.
elwater Yes Yes Yes Yes No Yes Water generator (also generates water elemental ghosts if Luigi has the Water Medal). If arg3 is set to 0, the water will be still. If arg3 is a value besides 0, the water will spray. The larger the value for arg3 is, the stronger the water will spray. If arg8 is set to 0, the water will bounce off the ground. If arg8 is set to 1, the water will become thinner and not bounce off the ground (used in Pipe Room)
arg0 is the height that the elemental ghost should float at, arg1 is the amplitude (height-wise length) of the wave that the elemental ghost should float in, and arg2 is dir_y rotation value of the elemental ghost's spawn direction.

Common Enemies

These are generators for some common enemies seen throughout the Mansion.

name Uses arg0? Uses arg1? Uses arg2? Uses arg3? Uses arg5? Uses arg8? Description
bat1 Yes Yes Yes No No No Purple bat generator. These types always attack Luigi and can be killed with any element.
bat2 Yes Yes Yes No No No Yellow bat generator. These types only attack Luigi if he starts vacuuming and can be killed with any element.
bomb1 Yes Yes Yes No No No Spark generator. These ghosts explode like bombs and hurt Luigi. They can be instantly killed with water element and ignited early with fire element.
poo1 Yes Yes Yes No No No Pink flying fish generator. These ghosts hover around Luigi, divebomb him, and can be killed with any element.
poo2 Yes Yes Yes No No No Green flying fish generator. These ghosts hover around Luigi, divebomb him, and can be killed with any element. They are faster than the pink variant.
rat1 Yes Yes Yes No No No Blue rat generator. They can be killed with any element.
rat2 Yes Yes Yes No No No (UNUSED) Pink rat generator. They can be killed with any element.
rat3 Yes Yes Yes No No No Purple rat generator. They can be killed with any element.

Portrait Ghosts

These are generators related to Portrait Ghosts.

name Uses arg0? Uses arg1? Uses arg2? Uses arg3? Uses arg5? Uses arg8? Description
boy No No No No No No
  • Twins: boy (red - Orville) and boy2 (purple - Henry)
  • The 5 hide and seek boxes: ibox1, ibox2, ibox3, ibox4 and ibox5
  • The Twins' vehicles: car (for Henry) and plane (for Orville)
htubone No No No No No No Red capturable version of Jarvis. Turning Flag 113 on and off will make him retract and come out of his jar.
tubone No No No No No No Purple minigame version of Jarvis.

Boos

These are generators related to Boos.

name Uses arg0? Uses arg1? Uses arg2? Uses arg3? Uses arg5? Uses arg8? Description
demotele No No No No No No The Storage Room cutscene Boo generator.
demotele2 No No No No No No The Ring of Boos on the 3F Balcony.
telesa No No No No No No The main Boo generator for the entire Mansion.

Gold Mice

These are the ten Gold Mice generators in the game. The treasure it gives is in the jump table iyapootable, but it won't give out any treasure if killed with any element.

name Uses arg0? Uses arg1? Uses arg2? Uses arg3? Uses arg5? Uses arg8? Description
goldrat0 No No No No No No Area 2 hallway gold mouse generator. Spawned via event95.
goldrat1 No No No No No No Area 3 hallway gold mouse generator. Spawned via event97.
goldrat2 No No No No No No Kitchen gold mouse generator. Spawned via event98.
goldrat3 No No No No No No Tea Room gold mouse generator. Spawned via event99.
goldrat4 No No No No No No Sealed Room gold mouse generator. Spawned via event100.
goldrat5 No No No No No No Dining Room gold mouse generator. Spawned via event77 after Luigi scans the GBH scanbox around the cheese.
goldrat6 No No No No No No Fortune-teller's Room gold mouse generator. Spawned via event77 after Luigi scans the GBH scanbox around the cheese.
goldrat7 No No No No No No Study gold mouse generator. Spawned via event77 after Luigi scans the GBH scanbox around the cheese.
goldrat8 No No No No No No Tea Room gold mouse generator. Spawned via event77 after Luigi scans the GBH scanbox around the cheese.
goldrat9 No No No No No No Safari Room gold mouse generator. Spawned via event77 after Luigi scans the GBH scanbox around the cheese.

Miscellaneous Generators

These generators are uncommon and only used in specific spots.

name Uses arg0? Uses arg1? Uses arg2? Uses arg3? Uses arg5? Uses arg8? Description
dkoppa No No No No No No The Secret Altar Bowser painting model. This model is spawned after the <OVERLAP> script tag has been executed.
dmario No No No No No No The Secret Altar Mario painting model. This model is spawned via ASM tied to event06.
mgyapoo1 No No No No No No Training Room minigame ghost generators.
star No No No No No No The meteor ghost generator used in the Observatory.