Documentation on the jump table telesa. This file defines parameters for each of the 35 collectable Boos in the Mansion.
telesa can be edited with Jumpah.
|init_room||Integer||0-71||The room in map2 that the Boo should spawn in initially. Note that there must be at least one furnitureinfo entry with telesa_hide ≠ 0 in the room in order for the Boo to spawn.|
|next_room_wait||Integer||600||(WIP) Seems to be useless, but is always set at 600.|
|accel||Float||Any positive float.||How fast the Boo accelerates onto each point of its path finding behavior. The faster the acceleration, the faster the max_speed must be to match it, otherwise the Boo will cancel itself out of animations constantly.|
|max_speed||Float||Any positive float.||How fast the Boo is.|
|rnd_angle||Float||0.05||The angle at which the Boo needs to be to follow its path finding behavior properly. This must be set at 0.05, otherwise the Boo will act in an erratic and broken way.|
|str_hp||Integer||0-999.||The Boo's HP.|
|move_time||Integer||Any positive integer.||How long the Boo should wait around in the current room before transferring to the next room. The higher the value, the longer the Boo will wait around.|
|attack||Boolean||0 or 1.||If set to 0, the Boo will attack Luigi periodically by dashing towards him. If set to 0, the Boo will be passive.|